This is the beauty shot of them all. There are three major differneces on this map from a standard map: (1) Starting Bases, (2) Unpassable Mountains, and (3) Galactus's Mountain. All of these differences where created in order to force the game play a bit in the direction of the storyline. The terrain was also carefully formated to create a balance amoung uneven forces.
(1) Starting Bases: Each section the heroes start on was one of the bases used in the comic (Wrecking Crew just got the turrent from issue #2 since they mostly hung out at DoomBase). I has since added thick lines around all bases to show that they are also elevated building. This gives the teams an elevated advantage if they remain there.
(2) Unpassable Mountains: A lot of people hate this at first, but the three mountians ranges (dark green, brown, & light tan) can NOT be crossed, NOT even by flyers. This allows seperation of forces and again, forces the game play a bit in the direction of the storyline. It basically allows the X-men and bit of time to prepare for the Doom Army and to prevent the Fantastic Four from imeadiately helping the X-Men. This also protects the Healers village and prevents the Wrecking Crew from helping Doom right away. People eventually like this and we do make an exception for Phasing.
(3) Galactus's Mountain: Galactus just looked better elevated ! Well, actually, he was on a mountain in the comic book too for almost the entire series. The mountain becomes almost like a seperate battle ground and really adds to the texture of the world. The Galactus Mountain in the corner was just meant to be. That corner has been upraised for almost 5 years (the art desk is actually a bank tellers counter I came across).
|